Diamonds

Back

A press-your-luck expedition in the family of Diamant / Incan Gold. Two to eight explorers, five caves, one shared nerve.

A cave

Everyone walks in together. A card is turned over, then everyone decides — at the same time, in secret — whether to go deeper or walk back to camp.

Walking out

Whoever leaves banks what they carry — that is safe for good. Leavers also share the gems lying on the path between them; the remainder stays there for whoever comes out later. Leave alone and every relic on the path is yours as well.

Once the cave is empty, or once it collapses, the round is over. There are five caves; the deepest chest of gems at the end wins.

What is in the deck

House readings

Sources disagree on the details, so this table settled on: a relic nobody carries out is gone for good; only one copy of a hazard is removed when it collapses a cave; the deck is reshuffled whole for every cave.

At the table

Arriving late is fine. You take a seat in the camp, marked waiting so everyone can see you are there, and walk into the cave with the rest when the next one opens — nothing to press. If all eight chairs are taken you watch instead, until one frees up.

Everyone plays on their own phone, so the two choices really are simultaneous and secret. You get ten seconds per card. Say nothing and the party assumes you turned back: you walk out with everything you were carrying, which is the safe move — the clock will never gamble your gems for you. Nobody waits on a flat battery, and nobody has to.